Armored Core 6 brings mecha to the masses (2024)

During my first few hours with Armored Core 6: Fires of Rubicon — the first Armored Core game I’ve ever played — I struggled (and mostly failed) to draw parallels between FromSoftware’s new game and the ones that made it a household name. The rebooted Armored Core is not a sprawling adventure game à la Elden Ring or Bloodborne, nor does my experience with those games make me a capable mech pilot.

Instead, Armored Core 6 is a reconsideration of a classic game series infused with a decade of studio growth, expertise in combat and level design, and the heightened expectations of FromSoftware fans. Armored Core 6 is a faster, more refined Armored Core experience that streamlines the mecha franchise in clever ways.

Armored Core 6 brings mecha to the masses (1)

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Fires of Rubicon sends your character, a faceless, voiceless mercenary named C4-621, to the distant planet of Rubicon-3. This alien world is home to a substance known as Coral — Rubicon’s equivalent of Dune’s Melange or Avatar’s Unobtainium — which is so precious that extraterrestrial corporations fight endless wars to control it. As 621, your role in this conflict is fluid; your handler, a man named Walter, takes jobs from the competing factions of Rubicon and sends you into the field to do whatever dirty work pays the bills.

You transform your identity, such as it is, by stealing the name of another Rubicon merc named Raven. Without a real name for you, your contractors derisively call you “hound,” “tourist,” “Rb23,” “Gun 13,” and “buddy,” affirming that you are but a hired gun in this great war machine. You have many names, but you have no side. You fight for and against the corps, military forces, and rebels of Rubicon.

The closest thing you have to self-expression on Rubicon is your Armored Core, or AC. The oversized walking tank that you pilot grows and evolves over time as you unlock and purchase new parts, honing the builds that fit your particular play style. Fires of Rubicon is a game of tinkering and discovery. It’s also a game of failure; as you face down and eventually lose to more powerful ACs and other mechanized terrors, you’ll need to retreat to the game’s garage to revise your strategies. There, you can try out new assemblies: skinny, sleek, heavy, bipedal, quadrupedal, dual machine guns, heavy ordnance, and much, much more.

Players of Elden Ring or Dark Souls may be surprised by Armored Core 6’s linear, mission-based structure: Handler Walter will send 621 on a variety of chores ranging from assassinations to geological surveys to ambushes on rival factions. Complete them, and you’ll return back to base for another batch of tasks. Mission briefings only tell you a fraction of what you’ll need to know. Thankfully, the game offers consistent checkpoints should you fail your mission, plus the chance to switch up your AC’s configuration if you die. Armored Core 6 isn’t as punishing or uncompromising as previous entries, but its difficulty certainly matches that of FromSoft’s other games. (For an immense challenge, the option to replay and S-rank missions is available after completing each one.)

The depth and challenge of Armored Core 6 isn’t immediately apparent. FromSoft starts players off gently, letting them become accustomed to combat and movement at a slow pace against meager enemy forces. Only when faced with the first boss battle, a building-sized helicopter, does the complexity of Armored Core 6’s combat systems begin to reveal itself. You must quickly learn to juggle four mounted weapons, being mindful of the ammunition and reload times of each, while also managing your energy consumption and dodging swarms of exploding missiles. As in FromSoftware’s Sekiro: Shadows Die Twice and Bloodborne, aggression and patience are rewarded. But as in Elden Ring, there are very few figurative brick walls; Armored Core 6 offers alternate avenues to improve your skills and your AC components should you find yourself outclassed by an opponent.

Armored Core 6 brings mecha to the masses (3) Image: FromSoftware/Bandai Namco

Take the bullet-hell boss known as Balteus. This early-game AC hurls dozens of rockets at you when it’s not firing a Gatling gun and a wide-spread shotgun at you, or slashing at your AC with massive flaming swords, or filling the screen with plasma bursts. I spent a good three hours trying to fell Balteus when I should have been doing something else: replaying missions for cash to spend on new AC parts; experimenting with said parts; buying new upgrades; and honing my skills in the simulation known as the Arena. After realizing that it might be beneficial to be the aggressor in this battle, I started rocket-boosting right into Balteus’ personal space, kicking it in the face, and stabbing it with a laser sword while shrugging off the occasional missile strike. Defeating it, and Fires of Rubicon’s other massive bosses, is just as rewarding as in any other FromSoft game.

Fires of Rubicon makes experimentation easy. The clean, minimal UI makes navigating the AC assembly menus incredibly efficient. You can resell AC parts. You can save specific loadouts for later. And respeccing your AC’s operating system is simple and cheap. FromSoft has ensured that you’re never trapped while going down a particular path. It’s the developer’s most generous game to date.

The mission design is inventive throughout the main story. While many jobs send you into the field with straightforward objectives — razing military structures or destroying a rival corporation’s AC, to name a couple — levels are frequently packed with surprises. You may find yourself defending a weapon system from waves of enemies, as part of a three-person cleaning crew callously wiping out an insurrection force, or blowing up a massive laser grid while being stalked by an unseen force. Only one mission stands out as truly poor: a stealth-based level that does not fit the action-packed game design of the rest of Fires of Rubicon. Thankfully, the attempt to ape Metal Gear Solid is brief.

Armored Core 6 brings mecha to the masses (4) Image: FromSoftware/Bandai Namco

The narrative of Fires of Rubicon is uncharacteristically transparent for FromSoft, told through faceless, voice-based communications that speak to your character on a need-to-know basis. But it’s a story well told of capitalism and colonialism run amok. Like the rest of the game, it requires no previous Armored Core experience to enjoy.

But the most compelling aspects of Armored Core 6 come from its hard-fought battles, when 621 survives their mission with just a sliver of life left, having out-danced their opponent in the exchange of missiles, bullets, and laser beams. It’s noisy, chaotic, and starkly beautiful, all this clanging metal, ricochets, and explosions. It’s unlike many of the FromSoftware games you may have played over the past decade, to its benefit. Armored Core 6: Fires of Rubicon is the Elden Ring developer flexing an old, nearly forgotten muscle, but one that’s still strong as ever.

Armored Core 6: Fires of Rubicon will be released on Aug. 25 on PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X. The game was reviewed on PS5 using a pre-release download code provided by Bandai Namco. Vox Media has affiliate partnerships. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. You can find additional information about Polygon’s ethics policy here.

Armored Core 6 brings mecha to the masses (2024)

FAQs

Armored Core 6 brings mecha to the masses? ›

Armored Core 6 is a faster, more refined Armored Core experience that streamlines the mecha franchise in clever ways. Fires of Rubicon sends your character, a faceless, voiceless mercenary named C4-621, to the distant planet of Rubicon-3.

Did Armored Core 6 sell well? ›

The game surpassed the sales of previous entries in the series by a substantial margin.

How many endings are in Armored Core 6? ›

Armored Core 6 is far more than just fun mech battles. It has a deep and branching story, with three whole different endings to unlock depending on the choices you make from mission to mission. Maybe you're unhappy with the first ending you got, or you just want to see all three endings for yourself.

Was Armored Core 6 successful? ›

It received generally positive reviews from critics and is the highest-selling entry in the series, selling over 2.8 million copies by October 2023.

Is Armored Core 6 a masterpiece? ›

Just finished my first play through and it was unreal. The ending was a glorious crescendo.

What is the best selling Armored Core game? ›

"Is this real?": Armored Core 6 is the top-selling game on Steam and a breakout moment for a 26-year-old cult hit.

What happens if you eliminate cinder carla? ›

Here you will want to choose 'Eliminate “Cinder” Carla' as Ayre deems it necessary to prevent the wanton destruction of the Coral Convergence via Carla's plan. Upon successfully defeating Carla within the mission, you'll be tasked with two final levels: Destroy the Drive Block.

What happened to handler Walter? ›

Snail got him sent to the Factory for "reeducation". If you don't betray Ayre, Arquebus send him to stand in your way. In your case, however, he probably died together with the rest of the people on the planet because of the explosion. You get confirmation of what Snail does to Walter in the Liberator playthrough.

Is Armored Core 6 a hit? ›

Its overwhelmingly positive critical reception and mounting launch hype have now pushed the game to the peak of Steam's top sellers, and after loving a cult hit for 26 years, longtime Armored Core fans can hardly believe it.

Did Miyazaki work on Armored Core? ›

He began working there as a planner on Armored Core: Last Raven in 2004, joining the game's development midway through. He later directed Armored Core 4 and its direct sequel, Armored Core: For Answer.

Which Armored Core has the best gameplay? ›

A fan favorite in the series, Armored Core: For Answer is the follow-up to AC 4. It manages to improve a lot of the shortcomings found in AC 4. AC: For Answer features more polished gameplay, better graphics, and expansive levels that those who enjoy more open-world exploration will certainly enjoy.

Is Armored Core anti-capitalist? ›

Armored Core VI doesn't betray the anti-capitalist and anti-corporation soul of the franchise.

Is Armored Core 6 open world? ›

While it won't come as much of a surprise to Armored Core veterans, Armored Core 6 isn't an open world game. If you're a new FromSoftware-liker brought on board by the expansive world of Elden Ring, then yes, you might be a bit surprised.

How many copies of Armored Core 6 have sold? ›

Armored Core VI surpasses 2.8 million copies sold.

Did Alan Wake 2 sell well? ›

Highlights. Alan Wake 2 has sold 1.3 million copies to date, making it Remedy Entertainment's fastest-selling title to date. The game still hasn't recouped its development costs, which are estimated to be in the ballpark of $75 million, but appears to be on course to break even in 2024.

How many copies did Armored Core 3 sell? ›

Armored Core 3 - .67 Million

Armored Core 3 was the anticipated sequel to Armored Core 2 and sold over half a million units, which wasn't too far away from Armored Core 2. These mecha games are driven by their third-person shooter combat and completing various missions.

How many copies did Starfield sell? ›

How many copies of Starfield have sold as of 2024? While no official numbers have been given by Bethesda, estimates from Circana put the game at around 2.5 million copies sold. How many players are playing Starfield? At launch, Starfield had over 10 million players in the game.

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