Enchanting Crystal
Enchanting is a game mechanic added by the Anarchist Mod. It is used to apply enchantments to gear, as well as transforming certain items into more powerful versions of themselves or entirely new items. Although enchanting is a magical ability, it requires no mana to perform.
Enchanting requires an Enchanting Crystal in order to be performed. The Enchanting Crystal can be purchased from the Warlock for 75. Right-clicking the placed Enchanting Crystal will open a user interface with three slots to place items in. The slots will be labeled to show which type of items should be placed in them.
Weapons, armor, and tools are all accepted to be enchanted. Given the items meet other secondary criteria of course. All items must not be accessories, must stack to 1, and must not be consumable. Weapons must deal melee, ranged, magic, summon, or occult damage and not be an ammo or occult rune item. Tools can include pickaxes, axes, hammers, and fishing poles. Armor has to be an equipable item that is not an accessory and not a vanity item.
Contents
- 1 Enchantments
- 1.1 Treasure Enchantments
- 1.2 Curses
- 2 Influences
- 3 Transformation Enchantments
Enchantments
Enchantments are generally positive bonuses that can be applied to your gear. They can increase certain stats or apply special abilities to the item. When an item has an enchantment on it, the item will be displayed with a shine effect behind the item's sprite. The name and description of the enchantment will also be displayed below the item's name in a light blue (#68F5F5 ●) color. In order for an item to be enchanted it must be placed in the top most slot of the GUI. When a correct combination of influential items and channeling sigils is placed in the other slots, an item can have an enchantment applied to it.
Enchantments can also be found on items that generate naturally in chests. When generating a world, any items that are contained in chests that meet the criteria for enchanting have a 1/4 (25%) chance of being randomly enchanted.
Treasure Enchantments
Some enchantments can only be found on Enchanted Tomes. Treasure enchantments cannot be applied to items through the traditional means. They have no influences that result in applying them. The only way they can be applied is through world generated enchantments or by finding enchanted tomes with them on them.
Curses
There are a few minor curses that can also be applied to items. Curses are strictly negative effects that are applied to items through one of two ways. Items that naturally generate have a chance to be cursed, and in the process of enchanting an item, the enchantment can randomly fail and give a curse instead of the desired enchantment. Curses are displayed in the same place as normal enchantments but in a bright red (#FF0000 ●) color.
Influences
Various items found throughout the world will be labeled with the 'Influential' tag. This means that there is some sort of enchantment recipe tied to that item. If placed in the middle slot of the GUI with a correct combination of other items, it will result in a specific enchantment being applied to the item, or possibly transforming the original item. Influential items are consumed upon a successful combination of items. There are many different items that can influence enchantments.
Item name | Result | Description | Accepted item types | Chance |
---|---|---|---|---|
10% increased damage to organic foes | Weapons | |||
10% increased damage to undead foes | Weapons | |||
10% increased damage to inorganic foes | Weapons | |||
10% increased damage to inorganic foes | Weapons | |||
10% increased damage to gelatine foes | Weapons | |||
10% increased damage to ethereal foes | Weapons | |||
10% increased damage to dark foes | Weapons | |||
10% increased damage to light foes | Weapons | |||
5% increased damage | Melee weapons | |||
5% increased damage | Magic and summon weapons | |||
5% increased damage | Ranged weapons | |||
5% increased damage | Occult weapons | |||
Attacks will inflict On Fire | Magic weapons | |||
Reduced mana cost by 10% | Magic weapons | |||
Critical strikes deal x4 damage instead of x2 but critical strike boosts are 25% less effective | Magic weapons | |||
Attacks will inflict Frostburn | Summon weapons | |||
Increases crit rate by 2% | Summon weapons | |||
Attacks will send out a bolt that will chain through enemies | Summon weapons | |||
Attacks will inflict Shadowflame | Occult weapons | |||
Reduced arcturum cost by 10% | Occult weapons | |||
Occult strikes will sap your life but deal significantly more damage | Occult weapons | |||
Attacks will inflict Poisoned | Ranged weapons | |||
Right Click to zoom out | Ranged weapons | |||
Deals 20% extra damage at longer distances | Ranged weapons | |||
Attacks will inflict Acid Venom | Melee weapons | |||
Attacks have a chance to summon a falling star | Melee weapons | |||
While held, this weapon will provide 50% bonus defense at the cost of a 25% damage penalty | Melee weapons | |||
15% increased defense, minimum of 1 | Armor | |||
Enemies take contact damage from you | Armor | |||
Provides 5 seconds of lava immunity | Armor | |||
Increased life regeneration | Armor | |||
20 increased max mana | Armor | |||
Provides a small amount of light | Armor | |||
Reduces damage taken by 2% | Armor | |||
2% increased damage | Armor | |||
Reduces damage taken by 4% in evil biomes or the Underworld | Armor | |||
10 increased max arcturum | Armor | |||
Allows you to see treasure | Helmets | |||
Being near enemies will damage them and regenerate your arcturum | Breastplates | |||
Provides immunity to knockback | Breastplates | |||
Grants the ability to run super fast | Greaves | |||
Provides immunity to fall damage | Greaves | |||
Increased tool speed by 25% | Tools | |||
Increased tile reach by 4 | Tools | |||
Increased tool speed by 15% and tile reach by 2 | Tools | |||
Increased fishing power by 20% | Fishing Poles | |||
Fishing line will never break | Fishing Poles | |||
An extra line will be cast out | Fishing Poles | |||
Increased fishing power by 30% when in the rain | Fishing Poles | |||
Increased fishing power by 30% during the night | Fishing Poles | |||
This item will not be consumed on use | Boss/Event Summons |
Transformation Enchantments
Certain items can be transformed into completely new items through the use of the Enchanting Crystal. Just like normal enchanting, a channeling sigil is required for transforming items. Certain recipes may require specific types of channeling sigils, but generally any is accepted. Some transformations are also locked behind boss progression. These transformations will fail unless specific criteria has been met, such as defeating a specific boss.
Not all transformations require an influence item. Some just need the magic of the Enchanting Crystal and channeling sigil. For instance, Books can be transformed into Spell Tomes without an influence. Transformations are generally a lot more simple and easier to understand than standard enchantments. This is primarily because transformations have built in support for the Guide NPC and the Recipe Browser mod. Any transformation recipe will detail its primary item, influence item, and if it requires a specific channeling sigil. Each recipe in the Guide's GUI or Recipe Browser will include a phantom item called Transformation Enchantment that is NOT required to perform the transformation. It is simply a place to detail that the recipe is used for transformation, and not regular crafting.
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